![]() This solid will then own a Local Solid Coordinate System (SCS) which transforms with solid transformation and which will be copied when the solid is copied within a transformation. This method is deprecated and should not be used anymore.Īttaches the currently active coordinate system (global or local WCS) to the solid specified by sName. This setting only changes the display information, it does not change any internal description of a solid (Modeler, mesh module, solver, etc.) The parameter offset may have values between 0 - 100. Specifies the distance between the triangulation of adjacent shapes. However, due to performance reasons it is not recommended using values above 100. The parameter acc may ordinarily have values between 0 - 100, can be set interactively up to 120 and may also have arbitrary high values. This setting only changes the display information, it does not change any internal description of a solid (Modeler, mesh module, solver, etc.). Specifies the accuracy of the triangulation of the shapes used for visualization. If name is a solidname all shapes of a component with the same material like the solid name will be merged together. If it is a componentname the function will merge all shapes from one component with the same material like the boolean operation add. The parameter name can be a componentname or a solidname. The result will be stored in solid1 while solid2 will be deleted. Subtract ( solidname solid1, solidname solid2 ) The overlapping parts between the two solids remains while the rest will be deleted. Performs an intersection on the two solids. Intersect ( solidname solid1, solidname solid2 ) Performs an subtraction between the solids solid1 and solid2 ( solid1 solid2) but does not delete solid2. Insert ( solidname solid1, solidname solid2 ) The added solid will be stored under solid1 and the second solid will be deleted. If activated, only the relevant history entries are executed to save time.Īdd ( solidname solid1, solidname solid2 ) If the fast model update is deactivated, editing most of the project elements will lead to a complete rebuild of the projects history. "SetUseIndividualColor" need to be set to "1" before to make sure the change will be visible.įor setting the edit behavior of project elements and parameters. The RGB values of the material will be ignored if enabled and replaced by the one from the solid.ĬhangeIndividualColor ( solidname SolidName, int r, int g, int b )Ĭhanges the RGB values of the individual color of the given solid. ![]() SetUseIndividualColor ( solidname SolidName, bool flag )Įnables the use of the individual color for a solid. The material to change to must already exist. The component to be changed to must already exist.ĬhangeMaterial ( solidname SolidName, name MaterialName )Ĭhanges the material of a solid. Rename ( solidname oldName, name newName )Ĭhanges the name of an already named Solid.ĬhangeComponent ( solidname SolidName, name ComponentName )Ĭhanges the component of a solid. Changes Solids in several ways and offers tools for the reparation of imported solids. ![]()
0 Comments
Leave a Reply. |